Solar Ce'nea

Solar - Sorcerer

Description:

Solar Ce’nea
Gender and Race: Male Human
Size: Medium
Height and Weight: 5’7", 176 lbs.
Age: 21
Alignment: Chaotic Good
Class: Sorcerer 6 (Sage)
Skin Colour: Slightly olive complexion
Eye Colour: Green
Hair: Short back and sides, Brown
Deity: Cayden Cailean
Experience Points:16736
Hero Points: 6

Attributes:
STR: 12 ( +1) [12 Base]
DEX: 16 ( +3) [16 Base]
CON: 14 ( +2) [14 Base]
INT: 19 ( +5) [16 Base] ( +2 human Bonus)
WIS: 10 (-) [10 Base]
CHA: 10 (—) [10 Base]

Miscellaneous Statistics:
Hit Points: 46 [6 HD] [6 (Sorcerer 1) + 2 (2 HD x 2 Con) + 3 (toughness feat)]
Armour Class: 14 [18 with Mage armour]
Touch: 14
Flat: 11
Armour Check Penalty: –
Initiative: +7 [3 Dex, +4 Improved initiate]
Base Attack Bonus: 3[1 Sorcerer 6]
Combat Maneuver Bonus: +4 [ 3 BAB, 1 Str]
Combat Maneuver Defense: +18 [Base 10, 3 BAB, 1 Str, 3 Dex]
Grapple: +4 [3 BAB, 1 Str]
Speed (Land): 30 ft [Base 30]

Saves:
Fortitude: +4 [2 Con, 6 Sorcerer ]
Reflex: +5 [3 Dex, 6 Sorcerer 1]
Will: +5 [0 Wis, 6 Sorcerer ]

Melee Attacks:
Morningstar, 4, 1d81 (20/x2) [Piercing and bludgeoning]
[1 Str, 3 BAB]
Light Mace, 4, 1d61 x2 [Bludgeoning]
[1 Str, 3 BAB]
Dagger, +4, 1d4 +1 (19-20/x2) [Piercing or slashing]
[1 Str, 3 BAB]

Ranged Attacks:
Crossbow, Light, +6, 1d8 (19-20/x2), Ranged 80 ft [Piercing]
[3 Dex, 3 BAB]
Dagger, +6, 1d4 +1, (19-20/x2), Ranged 10 ft [Piercing or slashing] ( +1 attack roll to confirm criticals) [3 Dex, 3 BAB]

Spells:
CL: 6 (vs. SR: +6, Concentration: +10)
Melee Touch +4 Ranged Touch +6
Level 0, spells known 8, unlimited per day:
Level 1, spells known 4, 7 times per day
Level 2, Spells known 2, 6 times per day
Level 3, Spells known 1, 4 times per day
0 Level: Dancing lights, Disrupt Undead, Read Magic (DC 14), Detect Magic , Ray of Frost, Ghost sound (DC 14), Prestidigitation (DC 14)
1 Level: Protection from Evil (DC 15), Ear-Piercing Scream (DC 15), Enlarge Person (DC 15), Identify, Grease (DC 16)
2 Level: Flaming Sphere (DC 16), Invisibility, Web (DC17), Stone call
3 Level: Haste (DC 17)

Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect. You can use this ability a number of times per day equal to 3 + your (see FAQ/Errata) Charisma modifier.

Feats:
Bonus Feats: Improved initiative; Toughness [1 Ranger 1, 1 Human]
Sorcerer Abilities: Sorcerer Class Feats; eschew materials;
Human Abilities: Skilled; Favoured Class: Sorcerer (1 skill/lvl)
Traits: Scholar of Ruins:Knowledge Geography +1 to Knowledge (geography), +1 to Knowledge (dungeoneering), one is a class skill.; Teachers Pet:2 trait bonus to Knowledge Local consider it a class skill.

Skills: (* indicates Armour Check Penalty applies)
Total Skill Points: 8 [6 Ranger 1, 1 Human, 1 ????]
Languages: Common, Celestrial, Dark folk, Necril, Undercommon [1 Racial +4 int]
Acrobatics +3 [3 Dex]
Appraise +4 [4 int]
Climb +1 [1 str]
Diplomacy +1 [0 CHA, 1 rank]
Escape Artist +3 [3 dex]
Fly +3 [3 dex]
Heal +0 [0 wis]
Knowledge (Arcana) +11 [4 int, 2 Rank, 3 Class Skill, 2 Sage bonus]
Knowledge (Dungeoneering) +7 INT [4 int, 2 Rank, 3 Class Skill, 1 Scholar of ruins]
Knowledge (Geography) +10 INT [4 int, 2 Rank, 3 Class Skill, 1 Scholar of ruins]
Knowledge (History) +9 [4 int, 2 Rank, 3 Class Skill]
Knowledge (Local) +11 [4 int, 2 Rank, 3 Class Skill, 2 Teachers Pet]
Knowledge (Local) +6 [4 int, 2 Rank]
Perception +1 [1 Rank]
Ride +3 [3 dex]
Spellcraft +10 [4 int, 1 Rank, 3 Class Skill, 2 Sage]
Stealth +3 [3 Dex]
Swim +1 [1 Str]
Use Magic Device [3 int, 1 Rank]

Equipment Worn and Carried:
Morning Star (6 lbs) {Right Shoulder Sheath}
Crossbow, Light (4 lbs) {Left Shoulder Quiver}
Dagger (1 lbs) {Gauntlet, Left Sheath}
Mace, Light (4 lbs){Hanging off Pack}
Traveller’s Outfit {5 lbs) {Worn}
Belt Pouch (0.5 lbs) {Belt, Front}
Master work Backpack (2 lbs) {Centre Back}
Caltrops x3 2 lbs {Belt, Front}
Chalk, 1 piece
Flint and steel
Grappling bolt 0.5 lbs
Hammer 2 lbs
Mirror, small steel 0.5 lbs
Rope, silk (50 ft.) 5 lbs
Sack (empty) 0.5 lbs
Sack (empty) 0.5 lbs
Sack (empty) 0.5 lbs
String (50’) 0.5 lbs
Sunrod x3 1 lb
Torch x3 1 lb
Waterskin 4 lbs
Whistle, Signal
Wolfsbane
Coin: 0pp; 21gp; 0sp; 7cp

Bio:

Bio

Appearance:
Solar is an ordinary enough looking man, fit, healthy looking, looks like he could handle a weapon, His fitness is not through training with weapons but from continuously being on the move and traveling the vast wide world and gaining knowledge. When he walks it is with an enthusiasm that sometimes is mistaken for skipping. If one found him in one of his favorite haunts, either a Library or a Lecturer room, one could easily mistake him for a Wizard, but his desire for knowledge is not to learn how to weild the arcane (as this comes to him easily) but to learn about it and all things under the sun.

Solar’s worship of Cayden Cailean is born out of his love of life and his care free attitude and always exploring to learn more about life in general.

Background:
Solar was born into a family of Wizards, his parents are Wizard Scholars/Lecturers at a University, while his two sisters and his brother run the local Wizards store which provides the University with arcane items to study as well as providing an income stream to one of the University centers of Wizard learning. Solar is the black sheep of the family (although he is well loved by his family), Solar was born with the arcane spark of a Sorcerer and as such was never interested in perusing studies as a Wizard, because the arcane came so easily to him.

Instead the family intellect he inherited was targeted at others forms of knowledge and not limited to just one area of expertise. His family, although disappointed he didn’t follow his wizardly heritage, realised very early on, that this son could go collect knowledge from around the world and bring it back to share, thus allowing the rest of the family to stay in their comfort of their city and having Solar go back and forth between other places and people of learning as their family representative.

It was in these traveling endeavors that Solar had meet Professor Lorrimor. Both soon saw a kindred spirit in the other (men interested in learning), and a close friendship formed. Whilst traveling Solar would send reports back to both his family and Professor Lorrimor and Solar would often run errands for Professor Lorrimor to deliver information or packages to other places of learning.

Solar Ce'nea

Beer & Dice blackcatando