Beer & Dice

Session 32

DUNGEON MASTER: [GAME STARTS HERE]

The party leaves the residence of Judge Daramid. It is about 10:30 in the morning on the day before the Beast’s trial.
DUNGEON MASTER: They spend the next hour visiting the shops and making sundry purchases.
JOHAN D’ALMENTA: Johan’s Purchase List:
Masterwork Toolkit (Stealth) – Soft Leather Boots – 50gp 1 lbs

Mesodias Purchase List:
Masterwork Toolkit (Stealth) – Soft Leather Boots – 50gp 1 lbs
Spell Component Pouch – 5gp 2 lbs

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Session 31

DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: [Your watch order is: Grundig-Johan-Mesodias-Solar.]
DUNGEON MASTER: The night passes without incident, except for the occasional Growls of Shadow Splatterface out on the balcony and the sound of carriages and drunkards out in the street below. Morning dawns clear as an autumn day can be.
DUNGEON MASTER: Breakfast is served at a long oak dining table in an impressively appointed dining room below. The servants and butler (he a bald, severe man) are obviously acquainted with the protocol for serving the wealthy and the powerful.

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Session 30

It is nearly 11 at night, when the party trudges back up the path to the small camp by the side of the road. Kaleb greets the party with a hopeful “Hallo? How fared ye?”
JOHAN D’ALMENTA: Johan stands there with a solemn look on his face as they stand before the Crooked Kin. “I fear we bear some most unfortunate news about poor Aleece. We tracked her quite some distance into the surrounds which took us to the edge of a marsh lands.” Johan takes a deep breath with a look of sadness in his eyes, “We entered the marsh before being attacked by what we identified as a phase spider which while we seriously injured it, it was able to vanish before we could get revenge against it for Aleece who fell to it’s deadly bite. I am sorry for your lose.”
JOHAN D’ALMENTA: Johan presents the sack to Kaleb, “We wanted her to have a proper burial.” Johan carefully places the sack before Kaleb before standing back with his companions.

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Session 29

DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: The sun once again moves behind the Tusk Mountains, setting red behind the black stilhoutted peaks. Dusk is settling as the party rounds a bend to discover a number of brightly painted wagons circled near the side of the road.

“Hallo?” hails a male voice calls through the semi-darkness. “Aleece?”
SOLAR CE’NEA: Hello dear Sir, no none of us is Aleece, I am Solar, and I and my companions wish you greating on this fine night
JOHAN D’ALMENTA: “Greetings, my name is Johan, a fellow traveller through this region. How goes you?”

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Session 28

DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: The heroes are currently standing in Father Grimburrow’s study—Solar by the torn message pinned to the desk with a dagger; Mesodias and Johan by the entryway.
SOLAR CE’NEA: I suggest when we get to Lepidstadt we check out who this Vrood. I suspect he is not a good sort
SOLAR CE’NEA: Was there anything else with the map? Is the dagger that had it pinned yours?
DUNGEON MASTER: “What map are you talking about?”
SOLAR CE’NEA: I meant the note, I am going through all the knowledge in my head thinking of the best of the best and safeest route to Lepidstadt My apologies
DUNGEON MASTER: “The dagger belonged to Torsten here,” he says, glowring down at the remains of his alcolyte.

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Session 27

DUNGEON MASTER: Afternoon blends into evening, with alcohol, food, and cheer all flowing free in equal measure. It is late when the heroes stumble home, full of corpse soup and the well-wishes of the towns folk.
JOHAN D’ALMENTA: Johan acquires a masterwork composite longbow +4 STR for 720gp (inc 10% discount)
JOHAN D’ALMENTA: Johan sells his mw heavy crossbow and mw heavy mace to the store keeper
DUNGEON MASTER: Over the next couple weeks, the heroes attend to their business and assist Kendra in packing up her father’s goods, in prepraration for selling the house.

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Session 26

DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: The old prison is quiet but for the soft sound of rain outside.
JOHAN D’ALMENTA: Johan wipes away the tears from his eyes with his bloodied sleeve as the blue lady vanishes after cleansing the prision. Johan looks around in awe, “Well that looks like the prision is free from this taint and hopefully also the town.” Johan slaps Solar and Mesodias on the back.
SOLAR CE’NEA: I aggree but I think we should do a quick check around of the prison, and perhaps check for treasure we may have missed.

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Session 25

DUNGEON MASTER: [Game starts here.]

The room slowly grows quiet but for the sound of the heroes’ laboured breathing.
SOLAR CE’NEA: Solar Says to his companions, “Is everyone alright”?
JOHAN D’ALMENTA: Johan wipes the sweat and dust from the debris from his face as he staggers to his feet once again. “Yeah I’m still standing however there were a few moments I was a goner.”
SOLAR CE’NEA: I am so glad we still had one of those syphins and I had learnt that flaming sphere spell.

I suggest we look around, I assume the Splatter man is gone but perhapes if there are items in this area we should take them to the Blue lady and get her to check the Haunt or ghost is truely gone

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Session 24

DUNGEON MASTER: [Game starts here.]
DUNGEON MASTER: The party has arrived back from the prison, wet and dired.
DUNGEON MASTER: tired.
SOLAR CE’NEA: SOlar goes back to Kendras name to do a knowledge History check about Kendras name being on her wall and the possible conection to the Splatter man.
SOLAR CE’NEA: 1d20+11=27
DUNGEON MASTER: This bit of blood work appears identical to the Splatter Man’s gory messages. Other than the obvious (and disturbing) connection, there is no particular reason to see this as an immediate threat to Kendra.

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Session 23

[GAME STARTS HERE]
DUNGEON MASTER: [You previously sold: six suits of masterwork chainmail andsix suits of masterwork studded leather armor, four masterwork longswords, four masterwork heavy maces, two masterwork heavy crossbows, a pouch containing a dozen masterwork shurikens, a masterwork silver war razor,]
DUNGEON MASTER: It is now approximately 2pm. The party can visit any of the other locations on the Ravengro map if they like. What do the intrepid heroes do?
DUNGEON MASTER: Listening to the heroes banter about their next purchases, Jominda puts in some advice: “You might want to check in with that whiney schoolteacher up the street… Alendru Ghoroven his name is, at the Unfurling Scroll.”
JOHAN D’ALMENTA: “We might just do that. Thank you for the suggestion.” Johan gives Jominda a curt smile before asking Solar, “Sounds like a good idea to me.”

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