Beer & Dice

Session 17

SOLAR CE’NEA: Solar sits with Kendra until she is asleep, once she is comfortably resting Solar leaves her room and positions himself back downstairs with his gear (morning star out) in guard position.
DUNGEON MASTER: Kendra does not fall asleep quickly—her eyelids flutter closed and her breathing gradually evens out after about an hour.
JOHAN D’ALMENTA: Johan finishes the deed of burying the tainted corpses of the villagers that had disturbed the night. He walks back inside exhausted, placing the shovel against the wall not concerned with leaving a muddied trail in the hallway.
DUNGEON MASTER: [The party earned 200 xp each for the previous encounter.]
JOHAN D’ALMENTA: Johan rests against the wall for a moment as he catches his breath. He regards Mesodias, “Well that was unexpected and quite a shock for all of us, especially poor Kendra. I’m going to give this book to Solar who might make sense of its contents before crashing for the night.”
DUNGEON MASTER: “UnnnnHnnnn,” agrees Mesodias.
SOLAR CE’NEA: Solar thanks him for the book, SOlar wishes them a good night “sleep well my friends you have earned a peaceful ret of the night”. Solar then settles down in the “guard chair” and starts to look at the book which appears to be the professors journal.
DUNGEON MASTER: The thin book that fell out of the professor’s coat is about the size of a hankerchief folded in half. It is bound with thin black leather. There appear to be several stains of blood and gore on the pages.
DUNGEON MASTER: The journal appears to have been started very recently. Entries are recorded in squat-looking scribbles that lurch from page to page.
JOHAN D’ALMENTA: Johan leaves as quietly as he came before retreating to the bedroom before equipping his chain shirt. Once he had secured his light armour he cleans up as best he can before lying down trying to clear his mind of the nights events to hopefully fall alseep.
DUNGEON MASTER: Below are the entries from Professor Lorrimor’s journal.

6th of August, 4711
I woke up today to find two dead whippoorwills on my windowsill. The hag’s foretelling has finally come true.

I know growing up in Ravengro hasn’t been the easiest on Kendra. Although she didn’t remember very much about living in Lepidstadt, as a child she would often tell me of dreams of a big city. I tried to tell her all children have these types of dreams, but I don’t know if she ever truly accepted it.

10th of August, 4711
I leave today for Lepidstadt. I’ve had… [here blood has soaked in, rendering the text illegible] …told my other colleagues about my plans. They’ll find out soon enough.

29th of August, 4711
I cannot believe the difficulties I had getting into Tamrivena today. The guards at the gate were being completely unreasonable, demanding to know what my business was and why I was travelling on the road.

I had to pull quite a few strings simply to get through the damn gate! I was half tempted to simply spend the night in Nathrus, but it didn’t come to that. This time. I don’t know what’s happened to this town, but I simply don’t have time to be dealing with petty thugs such as these. I’ve got far too many things to do once I get home.

3rd of September, 4711
It was good to see Kendra when I got home. I forgot to get her a gift like I usually do. She seemed to shrug it off saying she was probably too old to get a treat whenever her father went away.

The disappointment in her voice still stung though.

5th of September, 4711
I’m concerned that some unusual people have been snooping around Ravengro while I was away. Perhaps I’m just getting paranoid, but some of the comments people have made are somewhat unsettling.

14th of September, 4711
I’m not growing paranoid, there have been strangers lurking around in the woods. I have my suspicions as to who it might be, but I have no idea what they could possibly want.

25th of September, 4711
Of course. I’m such a fool for not seeing it before. There is only one possible reason they could have for being here. But why now? Why after all this time? This requires further investigation, but I don’t have too much time left.

29th of September, 4711
It seems the rumours aren’t all just old ghost stories after all. That helps explain their interest in the place. But it doesn’t explain why now. Regardless I believe quite strongly that they’re after something [this word is blotted out with black ink] someone that was there. Father Dimitru should be able to help me with that.

1st of October, 4711
I see just how ill prepared I was when I first headed out there. I am lucky to have returned at all. But of course I know luck didn’t have anything to do with it. I’ll get some benefit from that damn curse before I go.

I remember reading clues and hints about a crypt in the Restlands. I’ll need to go searching through my notes. I should never have let my supplies get so low to begin with. That was a foolish error on my part.

3rd of October, 4711
Perhaps my memory is failing me. I’ve scoured through all of my books and haven’t been able to find the notes I need. I was positive it was in Ravengro. I couldn’t be getting this town confused with another one. Could I?

Success! My memory wasn’t failing me after all. The false crypt is in the intersection between Eversleep and the Black Path. I wonder if Father Grimburrow knew about it? I guess I’ll find out soon enough.

5th of October, 4711
I redrew my will yesterday and had Hearthmount witness it and store it away. I guess the rumour mill will be working overtime by the end of today.

I made sure I sat down and had dinner with Kendra last night. Our first meal together since the whippoorwills.

I helped myself to only a few items in the crypt. Anymore wouldn’t do ME any good. I’ve gotten no sleep tonight as I’ve thought long and hard about who to contact in order to deal with them. I doubt I’ll take them out by myself.

[This is the last entry in the journal.]
DUNGEON MASTER: The storm continues to rage throughout the night. Morning dawns gray, windy and wet.
SOLAR CE’NEA: After Solar awakens he checks on Kendra.
JOHAN D’ALMENTA: Johan rises from his slumber to the morning light. “That is a pleasent sight indeed.” He looks around before stretching, wincing slightly at his injures. “I wouldn’t mind having these wounds looked at, I think they will put me at risk if we venture into prison while I’m in this state.”
SOLAR CE’NEA: If she is still sleeping, he leaves her there and quitely exits the room
DUNGEON MASTER: Kendra answers the door wearing a plain white dress. Her eyes are clear—there is no puffiness around the edges that might indicate she has been crying this morning. “Good morning,” she says, with a tired, somewhat shamefaced smile.
SOLAR CE’NEA: Good Morning Lovely lady, we are awaiting your lovely prescense downstairs, I hope you are better this morning, you look much better, and you are stunning as always." Solar bows gently and leaves her to come down when she is ready. When Solar sees Johan, he agrees, “we should get you to full strength, we may need it this day!”
DUNGEON MASTER: Kendra comes down about twenty minutes later and presently begins preparing things in the kitchen.
JOHAN D’ALMENTA: Mesodias removes the wand of cure light wounds from his belt and uses two charges to cure the worst of Johan’s injuries.
Cure Light Wounds = 1d8+1 = 5 hp
Cure Light Wounds = 1d8+1 = 7 hp
SOLAR CE’NEA: As Kendra prepares breakfast Solar cast detect magic on the journal
DUNGEON MASTER: The journal does not radiate magic.
JOHAN D’ALMENTA: “Yes that did the trick, feel much better.” Johan checks his equipment before following his nose to the dining room for breakfast.
SOLAR CE’NEA: When Johan returns, Solar goes to him and says, I think we should show Kendra the journal and let her read it, if she is up to it, she may be able to fill in gaps.
JOHAN D’ALMENTA: “What did you discover in it’s pages last night?”
SOLAR CE’NEA: Solar outlines everything he found explaing that other than the references to “I remember reading clues and hints about a crypt in the Restlands.”
and
“The false crypt is in the intersection between Eversleep and the Black Path. " There was nothing he could find that was particularly useful
JOHAN D’ALMENTA: “Ok well that is interesting. That sounds like a good lead and also one that we should show as much causion to as we have the prison. The prescence of a false crypt in this town, does this indicate some of the townsfolk are involved in whatever is going on?”
SOLAR CE’NEA: I truely have no idea, let me think about it, but thats why I want to tell Kendra, maybe she knows something.
SOLAR CE’NEA: The three merry adventures walk into where Kendra is and Solar walks to Kendra and says, “It might be a good idea if you sat down for this my dear, we have some news, I don’t know if it is good or bad”
DUNGEON MASTER: Kendra acquescies, and accepts the proffered journal quietly. For a half hour she reads intently, flipping back through occasionally to compare newer entries to older ones. Finally she heaves a sigh and looks up at Solar. “That… thank you for …this. How did you come by it?”
SOLAR CE’NEA: It was in the clothing of your father, it fell out last night in the ruckus. I suspect he was buried with it.
SOLAR CE’NEA: Does any of this mean anything to you, Do you knowwhat he is refering to in his entries?
DUNGEON MASTER: “Oh! Well…” she looks dubiously at the thin journal. “I supposed we must have missed it when he was prepared for burial.”
DUNGEON MASTER: In response to Solar’s question, she replies, “Which entries do you mean, Solar?”
SOLAR CE’NEA: Well any to be truthful, but for examples why he was at Tamrivena, what the false crypt is, or what my be there,
JOHAN D’ALMENTA: “I honestly wanted to avoid suspecting the townsfolk but I think we now need to treat the townsfolk with a raised suspicion. Umm, would you like us to escort you to the church today if you wish to discuss matters with the priest?”
DUNGEON MASTER: “I do not know about the false crypt. Father says he was looking in there for ‘supplies’, and it looks like he found some. He did not speak to me about it…. Tamrivena? That is a town near the edge of the Shudderwood… I do not know what business father had there, I’m afraid.”
SOLAR CE’NEA: My dear Kendra, I think we need to go and do some research in the church arcives about this false crypt to see if any information is there. Did you want to talk to Father Grimburrow about last night? We could deal with both things today.
SOLAR CE’NEA: If you are up to it and want to do that of course
DUNGEON MASTER: Kendra hesitates only a moment. “Yes, I think we should. He should be told of what happened—and I would not mind hearing his explanations for this…. thing.”
SOLAR CE’NEA: Then I suggest we eat a hearty breakfast and prepare for our sojourn to the church!
DUNGEON MASTER: The party eats up and heads out into the storm in the direction of the Pharasmin temple.
DUNGEON MASTER: Solar and Mesodias sport very natural looking homemade turbans.
DUNGEON MASTER: WIthin the temple a number of black-robed priests attend to their various duties. Presently a thin, mid-aged man approaches. “Welcome back to the house of our lady. May I be of service?”
JOHAN D’ALMENTA: “Good morning, we wished to take the Father’s offer up of accessing the churches library. Is the Father available for us to greet him in person?”
DUNGEON MASTER: “Just a moment,” replies the priest. Several minutes later he returns and guides the party back to Father Grimbrow’s study.
DUNGEON MASTER: The leathery old man regards the party with cocked eyebrows. “Yes?”
JOHAN D’ALMENTA: “Thank you for seeing us at such short notice. We wished to ask your permission in person about accessing your library to assist with our research. We will treat all of the records with the upmost respect and care.”
DUNGEON MASTER: “Eh? Yes, I’m sure you can. Go on now,” he replies, ever gruffly.
DUNGEON MASTER: The skinny priest beckonds the party to follow him to the record room.
SOLAR CE’NEA: The group follows Father to the room.
DUNGEON MASTER: The record room consists of a number of racks riddled with diamond-shaped shelves to hold scrolls. The priest lights a lamp and stands respectfully to the side, motioning the party to research as they will.
SOLAR CE’NEA: Solar gets to work trying to identfiy the catologuing system and looking for records of the crpts on Eversleep and the Black Path.
SOLAR CE’NEA: As well as plot positions on the intersection of the two streets
DUNGEON MASTER: [Know: local or history, 2 circumstancial for research materials]
SOLAR CE’NEA: Knowledge check 1d20
12 =30
SOLAR CE’NEA: 32 including circumstancial
DUNGEON MASTER: There is but one crypt located on the intersection so far as Solar can tell from the records. According to the temple records, it was created over 120 years ago. It appears to have been one of the first filled, with over ten families named as being interred there.
SOLAR CE’NEA: SOlar says to Johan, I think i’ve got everything I’m going to be able to get for now, lets go find Kendra!
SOLAR CE’NEA: As they walk to Kendra, Solar tells Johan what he found but does so descretely in case others are listening
DUNGEON MASTER: The skinny priest leads the party back to Grimburrow’s study, where they discover the old man deep in conversation with Kendra. Her mouth is tight and she seems concerned.
JOHAN D’ALMENTA: Johan quietly knocks on the door frame three times. “Excuse us, we are not interrupting are we?”
DUNGEON MASTER: “Yes, but never mind that,” replies Grimburrow gruffly. “Miss Lorrimore here has told me about your visitor last night.”
SOLAR CE’NEA: Yes, that was rather disturbing, do you have any ideas about how and why that happened?
DUNGEON MASTER: “I have ideas, all right, and I don’t like ‘em. Kendra also tells me you’ve been making more treks up to the old prison, and you’ve been finding things up there that shouldn’t a been there.”
SOLAR CE’NEA: Yes, there seems to be a perfect storm of spirit activity around the town at the moment, and what has happended to Gibbs, I suspect was not by his design but by some evil possession, I fear the town is in danger, I think we can stop it, but we still need to investigate some things first
DUNGEON MASTER: “Indeed! Some things such as what?”
SOLAR CE’NEA: Sense motive check on The priest 1d20+0=15
DUNGEON MASTER: Solar notes that the priest seems at ease and genuinely interested in the heroes’ progress.
SOLAR CE’NEA: We believe that there is a way to defeat the spirits perminately in the prison but we need to do more research to check out what it is
SOLAR CE’NEA: We also believe the Professor was also on the same track and we are trying to follow his footsteps, did he speak to you any time before he died
DUNGEON MASTER: “Well then best of luck to you. We’ll—ah—-send some priests over to take the bodies back to the Restlands,” he says with a nod to Kendra. “Carry on then.”
JOHAN D’ALMENTA: “Is there anyway the church is able to assist us in our exploration of the prison, considering the dangers that are present there that pose a risk to the entire town?”
JOHAN D’ALMENTA: “With that I mean healing potions, magical items, protective and healing spells being made available to us? Forgive me if I am being direct and speaking out of line but I feel like this is an important service you are in a good position to help us with.”
DUNGEON MASTER: "Sure we can. I’ll have the alcolytes set you up with blessed water and our own potions for what it costs to make em.
JOHAN D’ALMENTA: “We were looking at you to give them to us free of charge.”
JOHAN D’ALMENTA: Diplomacy check: 1d20+3 = 14
DUNGEON MASTER: “And I’m looking for a chamber pot made of solid gold,” replies the old man brusquely. “But I ain’t gonna get one and you ain’t gonna get that either. Be on your way then, if there’s nothing more.”
JOHAN D’ALMENTA: “Fair enough. Thank you for your time.”
SOLAR CE’NEA: If we find one, we will be happy to donate it to the church! Bye!
DUNGEON MASTER: The old priest nods as the party is seen out.
SOLAR CE’NEA: Before heading out to the crypt Solar suggests getting the potions of helaing first
DUNGEON MASTER: It appears the priests have a few other items for sale as well. Among their currentofferings for sale are a single dose of incense of meditation, a 1 silver morningstar, a wand of cure moderate wounds (19 charges), and a scroll of restoration.
JOHAN D’ALMENTA: “We would like to purchase two of your minor healing potions. Your Father told us we could purchase it at the cost to create them.”
DUNGEON MASTER: The priests sell the potions at cost.
JOHAN D’ALMENTA: “Thanks a lot.” Johan places the potion into his belt pouch before leading outside.
DUNGEON MASTER: The priest nods and makes the spiral sign on his chest.
SOLAR CE’NEA: Solar suggests going to the crypt with some stealth, he explains he is worried about people interfereing or getting the wrong idea
JOHAN D’ALMENTA: “I agree about checking it out as the first point of call.” He turns to Kendra, “Are you fine my lady for us to leave you for sometime to explore for a while?”
SOLAR CE’NEA: Could I trouble my dear lady for a casting of mage armour?
DUNGEON MASTER: “I—well, do you think… I mean, I would like to see this place father visited,” she replies.
SOLAR CE’NEA: You are more than welcome to come with us. Can I suggest if you are able that you cast mage armour on both of us. Do you have a weapon?
DUNGEON MASTER: “I can cast the spell on but one of you,” she replies. “I do have a weapon here,” she says, opening her shawl to reveal a small crossbow.
SOLAR CE’NEA: Then my lady perhaps you should cast it on yourself
DUNGEON MASTER: “No! I won’t hear of it,” she says, casting mage armor on Solar.
JOHAN D’ALMENTA: “Don’t worry we will keep you safe my lady. Shall we?”
JOHAN D’ALMENTA: Mesodias treks towards the intersection area mentioned in the Professors journal, trying to avoid drawing undue attention to the group.
Stealth check: 1d20
0 = 17
JOHAN D’ALMENTA: Johan moves along with stealth along side the party to investigate and gain access to the false crypt.
Stealth check: 1d20+8 = 21 (23 vs. humans)
SOLAR CE’NEA: Solar and Kendra attempt to stealth along side the other two
Solar 1d20+3=15
Kendra 1d20+0=11
DUNGEON MASTER: The false crypt mentioned in the professor’s journal is located in the northeast corner of the Restlands, near the junction of the paths known as the Eversleep and the Black Path—there is but one crypt at this location, and it is easy to find. The crypt itself is a freestanding granite mausoleum, the roof of which is decorated with a pair of leering gargoyle statues. A single stone door with a rusty-looking lock sits in the mausoleum’s south facade.
DUNGEON MASTER: [Perception please]
SOLAR CE’NEA: SOlar suggests everyone look closely at the door and walls of the crypt
JOHAN D’ALMENTA: Johan Perception check: 1d20+8 = 16 (18 vs. humans)
JOHAN D’ALMENTA: Mesodias Perception check: 1d20+5 = 20
SOLAR CE’NEA: Solar Perception 1d20+3=18
Kendra Perception 1d20+1=18
DUNGEON MASTER: The keen-eyed party members notice immediately that the lock is broken, its clasp melted by acid and then put back into place so that to casual observation the lock appears intact.
SOLAR CE’NEA: Perhaps You could use your trap sensing abilities Johan?
JOHAN D’ALMENTA: “That was my toughts exatly since this has been tampered with. No idea what else has been changed to keep things out or perhaps inside.”
JOHAN D’ALMENTA: Perception check (traps): 1d20+9 = 18
DUNGEON MASTER: Johan detects no traps.
JOHAN D’ALMENTA: “Looks fine to me.” Johan removes the lock and opens the door with his greatsword at the ready.
SOLAR CE’NEA: THe group walks in to the crypt ina “T” formation with Johan and Mesodius in the fron and Solar at the back. Solar cast Dancing Lights as soon as they open the door and sends his lights ahead in his usual formations
DUNGEON MASTER: Within, a f light of stone steps leads down into the cold earth to a large crypt lined with corpse-sized niches.
JOHAN D’ALMENTA: Mesodias casts Light on his belt as they move slowly forward into the crypt.
DUNGEON MASTER: The stairs lead down into a 15′ × 20′ chamber. The niches are on three walls.
DUNGEON MASTER: [Perception, please.]
JOHAN D’ALMENTA: Johan Perception check: 1d20+8 = 19
SOLAR CE’NEA: Solar Perception 1d20+3 =21
Kendra Perception 1d20+1=15
JOHAN D’ALMENTA: Mesodias Perception check: 1d20+5 = 8
DUNGEON MASTER: A set of obvious tracks trail through the dust and dirt on the floor, moving in a faint line to a single large sarcophagus that sits in the deepest part of the crypt.
JOHAN D’ALMENTA: Johan moves to the sarcophagus and inspects it for traps.
Perception check (traps): 1d20+9 = 17
DUNGEON MASTER: Johan spots no traps.

An odd, chitinous squeal sounds through the chamber.
JOHAN D’ALMENTA: Johan looks around for the source of the noise. “What was that just before,” he whispers.
SOLAR CE’NEA: Solar confident that the light on Mesodius will be enough for them right now in close range sneds his dancing lights dancing around looking for the source of the noise
DUNGEON MASTER: Solar spots no anomolies or threats.
JOHAN D’ALMENTA: Johan sheaths his greatsword and puts some weight behind the lid of the sarcophagus.
DUNGEON MASTER: The lid slides across, revealing a sacophagus devoid of corpses but filled with: a dozen silver arrows, four sun rods, six flasks labeled “holy water”, 17 arrows, five potions labeled “cure light wounds”, two potions labeled “lesser restoration”, four scrolls, and a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back.
JOHAN D’ALMENTA: Johan nods, “Damn that’s a nice find.”
SOLAR CE’NEA: Yes I think we can safely use all of these…however…before we get carried away….we need to identify what created that sound we just heard….mybe one of us could load ourselves up while the others keep watch for whatever made the sound
SOLAR CE’NEA: As Solar says this he pulls out and readies his crossbow
JOHAN D’ALMENTA: “Mesodias you have the honor. It’s all yours.” Johan draws his greatsword and stands at the ready.
SOLAR CE’NEA: My Lady I would suggest you have you bow at the ready as well…just in case.
DUNGEON MASTER: Mesodias takes everything out of the crypt and packs it away in his pack, while the rest of the party stands ready, facing the doors with weapons at ready.
DUNGEON MASTER: [Perception, please.]
SOLAR CE’NEA: Perception Solar 1d20+3=10
Percpetion 1d20+1=13
JOHAN D’ALMENTA: Johan Perception check: 1d20+8 = 27
JOHAN D’ALMENTA: Mesodias Perception check: 1d20+5 = 6

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